By Steven on
1/29/2014 9:50 AM
With the rapidly growing power in the PC market hard-disk space, ram and processing power seems to be increasing constantly. But every now and again there is a squeeze for optimisations to try and get a game under that 15GB target, or less than 8GB ram usage, and whilst that is a challenge it doesn't compare to that of the Demoscene. A subculture that thrives in the tight requirements of a spectrum Rom or the ram restrictions of a C64, pushing to maximise the capabilities of their demos within the limitations of the hardware. For those eager to push the boundaries competitions still run such as :
Scene.org Awards is a way of honouring the previous year of demoscene releases in a more formal setting, and disregarding their ranks in other competitions.
Over the past 2 days I have been looking into the feasibility...