By Steven on 8/28/2015 12:15 AM

I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

 

By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect, keeping to the orientation of the ground below resulting in a sliding effect. The video shows the vehicle in flight around a test course I produced, and then a few tests with moving volumes below the thrusters to show how it reacts.





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