By Steven on 8/28/2015 12:15 AM

I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

 

By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect, keeping to the orientation of the ground below resulting in a sliding effect. The video shows the vehicle in flight around a test course I produced, and then a few tests with moving volumes below the thrusters to show how it reacts.





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By Steven on 7/20/2014 1:01 AM

Another Ludum Dare, another Phaser.io powered game. I didn't have much time for it this weekend however as the subject was “The future is now”, I had to give it a  go. Several years ago I worked on a game called Avoid for pc, xbox and mobile. At the time I said something like “In the future i’d like to do a little HTML5 port  of this”. Well the future is now and here it is.

Play the Game: HERE
Ludum Dare Website: HERE
Get the Source: HERE

Thanks to knarmahfox for the soundtrack

By Steven on 4/26/2014 1:12 AM
The Weekend is over, and for me so is the jam. Its been an incredible weekend using Phaser (phaser.io) again to produce a fun little HTML5 game. We sourced a large amount of our resources from OpenGameArt.org and below you’ll find a list of thank you’s to the artists that contributed to the game. Its been an amazing Game jam and I’ll be looking forward to the next one, and whilst it is only the second time i’ve used Typescript I really see it growing on me. 



Play the game : --Link Broken-- Ludum Dare Website : http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33819 Get the source : http://github.com/sbatman/LD29

Thanks for the art : Michele Bucelli (Butch), artisticdude, professorlamp

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By Steven on 4/15/2014 7:11 PM
At the end of last month (March 21st – 23rd) Edwin Jones and I decided to give the mini Ludum Dare a go. Despite both of us being fairly limited on the amount of time we were able to commit that weekend, we decided to give not only a new SDK a go ( Phaser ) but we also decided to learn a new language at the same time. Typescript turned out to be an absolute joy to work with, as a subset of JavaScript currently being developed by Microsoft to work with their Visual Studio Suite it had the C# feel. We put together a simple side scrolling endless runner game as our submission to the GameJam, far from a difficult concept so we could spend a little more time investigating the language.



Play the Game: HERE Ludum Dare Website: HERE...