By Steven on 8/18/2015 12:48 AM
For a number of projects over the last few years i’ve tried to implement networking in a rush to add that extra element of fun through multiplayer etc or to simply interconnect two apps, however implementing networking under tight time restrictions can...
By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
By Steven on 7/20/2014 1:01 AM
Another Ludum Dare, another Phaser.io powered game. I didn't have much time for it this weekend however as the subject was “The future is now”, I had to give it a  go. Several years ago I worked on a game called Avoid for pc, xbox and mobile. At the time...
By Steven on 4/26/2014 1:12 AM
The Weekend is over, and for me so is the jam. Its been an incredible weekend using Phaser (phaser.io) again to produce a fun little HTML5 game. We sourced a large amount of our resources from OpenGameArt.org and below you’ll find a list of thank you’s...
By Steven on 4/15/2014 7:11 PM
At the end of last month (March 21st – 23rd) Edwin Jones and I decided to give the mini Ludum Dare a go. Despite both of us being fairly limited on the amount of time we were able to commit that weekend, we decided to give not only a new SDK a go ( Phaser )...
By Steven on 1/29/2014 9:50 AM
With the rapidly growing power in the PC market hard-disk space, ram and processing power seems to be increasing constantly. But every now and again there is a squeeze for optimisations to try and get a game under that 15GB target, or less than 8GB ram...
By Steven on 1/26/2014 2:58 PM
It’s been a few weeks since my first post regarding my attempt to produce a Z80 emulator and much has changed. What appeared a few weeks ago to be a fairly simple endeavour turned out to be a significantly longer development than I had expected. With this post I will walk you through some of the issues I encountered and how I tackled them, but first the interesting part.

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By Steven on 1/12/2014 2:55 PM
So this weekend I had the overwhelming urge to start creating an emulator for the first time in a fair few years.  After a little googling around the internet I stumbled upon the documentation for the Z80 CPU which can be found in the ZX Spectrum 48k (of which i’m a massive fan), and so it became a weekend project.

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By Steven on 6/16/2012 3:23 PM
So you want to start developing some applications for your Raspberry PI but your knowledge of programming is limited to the modern .net languages such as vb .net and c#. Not a problem!!

Welcome to the world of mono, an opensource cross platform...
Chaos at Sheffield train station again as some trains are delayed over an hour and at least one cancled https://t.co/peXEU2GCnn 11 days ago . Reply . Retweet . Favorite
The moment the idle animation was changed out it became so much harder to develop https://t.co/IjQ8wFpAA0 #unity #gamedevelopment #gamdev 26 days ago . Reply . Retweet . Favorite
Build a man a fire keep him warm for a day...... https://t.co/UyvaZGfdPX 27 days ago . Reply . Retweet . Favorite
When you are battling someone and they decide phasing into the ground is a legitimate tactic :… https://t.co/ixPT5bupZf 28 days ago . Reply . Retweet . Favorite