By Steven on 7/20/2014 1:01 AM
Another Ludum Dare, another Phaser.io powered game. I didn't have much time for it this weekend however as the subject was “The future is now”, I had to give it a  go. Several years ago I worked on a game called Avoid for pc, xbox and mobile. At the time...
By Steven on 4/26/2014 1:12 AM
The Weekend is over, and for me so is the jam. Its been an incredible weekend using Phaser (phaser.io) again to produce a fun little HTML5 game. We sourced a large amount of our resources from OpenGameArt.org and below you’ll find a list of thank you’s...
By Steven on 4/15/2014 7:11 PM
At the end of last month (March 21st – 23rd) Edwin Jones and I decided to give the mini Ludum Dare a go. Despite both of us being fairly limited on the amount of time we were able to commit that weekend, we decided to give not only a new SDK a go ( Phaser )...
The moment the idle animation was changed out it became so much harder to develop https://t.co/IjQ8wFpAA0 #unity #gamedevelopment #gamdev 5 days ago . Reply . Retweet . Favorite
Build a man a fire keep him warm for a day...... https://t.co/UyvaZGfdPX 6 days ago . Reply . Retweet . Favorite
When you are battling someone and they decide phasing into the ground is a legitimate tactic :… https://t.co/ixPT5bupZf 7 days ago . Reply . Retweet . Favorite
Campfire that allows the retention of eyebrows: https://t.co/tgvW47FcLE via @YouTube 8 days ago . Reply . Retweet . Favorite
When your attack animations are incorrectly configured and you start a medieval dance off : https://t.co/PgwH5Yrlnj #gamedev #unity 8 days ago . Reply . Retweet . Favorite