By Steven on 1/26/2014 2:58 PM
It’s been a few weeks since my first post regarding my attempt to produce a Z80 emulator and much has changed. What appeared a few weeks ago to be a fairly simple endeavour turned out to be a significantly longer development than I had expected. With this post I will walk you through some of the issues I encountered and how I tackled them, but first the interesting part.

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By Steven on 1/12/2014 2:55 PM
So this weekend I had the overwhelming urge to start creating an emulator for the first time in a fair few years.  After a little googling around the internet I stumbled upon the documentation for the Z80 CPU which can be found in the ZX Spectrum 48k (of which i’m a massive fan), and so it became a weekend project.

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The moment the idle animation was changed out it became so much harder to develop https://t.co/IjQ8wFpAA0 #unity #gamedevelopment #gamdev 5 days ago . Reply . Retweet . Favorite
Build a man a fire keep him warm for a day...... https://t.co/UyvaZGfdPX 6 days ago . Reply . Retweet . Favorite
When you are battling someone and they decide phasing into the ground is a legitimate tactic :… https://t.co/ixPT5bupZf 7 days ago . Reply . Retweet . Favorite
Campfire that allows the retention of eyebrows: https://t.co/tgvW47FcLE via @YouTube 8 days ago . Reply . Retweet . Favorite
When your attack animations are incorrectly configured and you start a medieval dance off : https://t.co/PgwH5Yrlnj #gamedev #unity 8 days ago . Reply . Retweet . Favorite