By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
RT @discordapp: last box from PAX came in. turns out we packed a little too much stuff and our wardrobes are full. help us clean out our c… 2 hours ago . Reply . Retweet . Favorite
RT @33asr: git push so slow a day ago . Reply . Retweet . Favorite
RT @tronbevan: uk #gamedev! in an effort to make sure people get paid what they deserve, we've started an anonymous games salary spreadie.… 4 days ago . Reply . Retweet . Favorite
No seriously ... give it a go :) 6 days ago . Reply . Retweet . Favorite