By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
Hey @arrivamidlandsE been waiting at the mackenzie stop in Derby (towards town) for 35 min... Again. Please sort th… https://t.co/Rp6UumnBlU 28 days ago . Reply . Retweet . Favorite
RT @tomellis17: It’s 10.54pm in london. I am going to stay up as long as I can to #SaveLucifer #PickupLucifer BUT I have to get up early fo… about a month ago . Reply . Retweet . Favorite