By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
Lets hope @torfiFrans doesn't get me in trouble with HR if they find the book on my desk and flick through to the Navitas :P #tweetfleet about a month ago . Reply . Retweet . Favorite
Grabbed my copy of the Frigates of Eve book, you should too #tweetfleet :) https://t.co/cwai7R5bli about a month ago . Reply . Retweet . Favorite
Trying to setup an #Ark server and no matter what i do we cant gather stones or berries, any idea on how to fix guys @survivetheark ? about a month ago . Reply . Retweet . Favorite
Mate sent some Pig of Doom scratching's from @SnafflingPigCo, My face hurts as i've been hammering in the tasty morishing fiery pain snacks. about a month ago . Reply . Retweet . Favorite
RT @astroneergame: Paul Pepera, 1986-2017. Co-founder, artist, and friend of System Era. RIP. https://t.co/Zgm954YfHK about a month ago . Reply . Retweet . Favorite