By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
RT @SinEstelle: Just started a #forhonor #twitch #stream with @al_burlinson & @vrekais, Lets see how this goes :) https://t.co/CjeHC1mdL about a month ago . Reply . Retweet . Favorite
RT @SinEstelle: Just started a @twitch #stream for @Absolver, Come just us as we explore this awesome new game : https://t.co/iLyzfry4WH @R… about a month ago . Reply . Retweet . Favorite
Good to see there is still very little honor in @ForHonorGame #SupportSmallStreamers #twitch https://t.co/7vgGdklgy8 2 months ago . Reply . Retweet . Favorite