By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
At the airport for my first one way flight, future be kind plz. UK : I'll be back to live in you again one day, till then stay trashy :) 2 days ago . Reply . Retweet . Favorite
One week and 1 day till I leave my country and my job behind for new challenges, Still not sure the impact of which has actually set in. :/ 11 days ago . Reply . Retweet . Favorite
One of Red arrow drivers becoming ill and needing an ambulance this morning, was good seeing other staff rallying a… https://t.co/M6BP04vLoN 13 days ago . Reply . Retweet . Favorite