By Steven on 8/18/2015 12:48 AM
For a number of projects over the last few years i’ve tried to implement networking in a rush to add that extra element of fun through multiplayer etc or to simply interconnect two apps, however implementing networking under tight time restrictions can...
By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
By Steven on 1/29/2014 9:50 AM
With the rapidly growing power in the PC market hard-disk space, ram and processing power seems to be increasing constantly. But every now and again there is a squeeze for optimisations to try and get a game under that 15GB target, or less than 8GB ram...
By Steven on 1/26/2014 2:58 PM
It’s been a few weeks since my first post regarding my attempt to produce a Z80 emulator and much has changed. What appeared a few weeks ago to be a fairly simple endeavour turned out to be a significantly longer development than I had expected. With this post I will walk you through some of the issues I encountered and how I tackled them, but first the interesting part.

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By Steven on 1/12/2014 2:55 PM
So this weekend I had the overwhelming urge to start creating an emulator for the first time in a fair few years.  After a little googling around the internet I stumbled upon the documentation for the Z80 CPU which can be found in the ZX Spectrum 48k (of which i’m a massive fan), and so it became a weekend project.

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