By Steven on 6/22/2015 12:54 PM
I have been attempting to implement the flying/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level resulting in a hovering style effect,...
The moment the idle animation was changed out it became so much harder to develop https://t.co/IjQ8wFpAA0 #unity #gamedevelopment #gamdev 5 days ago . Reply . Retweet . Favorite
Build a man a fire keep him warm for a day...... https://t.co/UyvaZGfdPX 6 days ago . Reply . Retweet . Favorite
When you are battling someone and they decide phasing into the ground is a legitimate tactic :… https://t.co/ixPT5bupZf 7 days ago . Reply . Retweet . Favorite
Campfire that allows the retention of eyebrows: https://t.co/tgvW47FcLE via @YouTube 8 days ago . Reply . Retweet . Favorite
When your attack animations are incorrectly configured and you start a medieval dance off : https://t.co/PgwH5Yrlnj #gamedev #unity 8 days ago . Reply . Retweet . Favorite