By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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RT @SinEstelle: Just started a #forhonor #twitch #stream with @al_burlinson & @vrekais, Lets see how this goes :) https://t.co/CjeHC1mdL 21 days ago . Reply . Retweet . Favorite
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Good to see there is still very little honor in @ForHonorGame #SupportSmallStreamers #twitch https://t.co/7vgGdklgy8 about a month ago . Reply . Retweet . Favorite