By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

...
Chaos at Sheffield train station again as some trains are delayed over an hour and at least one cancled https://t.co/peXEU2GCnn 11 days ago . Reply . Retweet . Favorite
The moment the idle animation was changed out it became so much harder to develop https://t.co/IjQ8wFpAA0 #unity #gamedevelopment #gamdev 26 days ago . Reply . Retweet . Favorite
Build a man a fire keep him warm for a day...... https://t.co/UyvaZGfdPX 27 days ago . Reply . Retweet . Favorite
When you are battling someone and they decide phasing into the ground is a legitimate tactic :… https://t.co/ixPT5bupZf 28 days ago . Reply . Retweet . Favorite