By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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RT @GuildWars2: Nobody: Jean-Luc, the #GW2IRL jackal mount: Who wants to see pictures of me as a baby? 💎Follow and RT this tweet to enter 17 days ago . Reply . Retweet . Favorite
RT @GuildWars2: Because everything *is* more fun with googly eyes, this jackal pup has decided to dress up for today’s giveaway 💎Follow &am 17 days ago . Reply . Retweet . Favorite