By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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Lets hope @torfiFrans doesn't get me in trouble with HR if they find the book on my desk and flick through to the Navitas :P #tweetfleet 17 days ago . Reply . Retweet . Favorite
Grabbed my copy of the Frigates of Eve book, you should too #tweetfleet :) https://t.co/cwai7R5bli 17 days ago . Reply . Retweet . Favorite