By Steven on 8/28/2015 12:15 AM
I’ve recently been experimenting with UE4 level, character mechanics and ui creation. Here are some of the results in a mini project i'm calling Skelly Bash. The videos below show some of the networked play showing the characters state and animations being synchronised across the network along with attacks and spawning mechanics. 

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Best bit about visiting Vienna on buisness apart from the amazing people is the amazing food. I'm starting to worry… https://t.co/jwFifxpxPG 8 days ago . Reply . Retweet . Favorite
Buzz buzz 🐝🐝 https://t.co/8OlyaRfAdg about a month ago . Reply . Retweet . Favorite
Hmmm sausage n egg mcmuffin or no? about a month ago . Reply . Retweet . Favorite
RT @Thalbachin: To celebrate the collab with @SarianneAries (and the new LW episode hitting tomorrow!), I will be giving away another 800ge… about a month ago . Reply . Retweet . Favorite